She is however everything I don't like in a creature, she is mana intensive to get most value from, she is gold making her narrow, she is a legend making her vulnerable, she offers no value at all when deal with on sight and doesn't really have any particular synergy with anything
Because Seven Dwarfs cards have so many synergies, it's important to think several turns ahead about the order you play them and what effects they will have on each other
Its childs play to reduce mana costs by at least seven or eight mana, and its fairly easy to cast an enormous Finale of Revelation for just two blue mana
Attuned Hunter Attuned Hunter grows over time, but never fast enough to be relevant in formats that don't involve cracking booster packs
The fact that it offers card advantage and disruption is nice, the only real downside is it triggering on empty hands