As with Magic, an ongoing plot takes center-stage to keep dedicated players invested as well (it was apparently the first major work done on Lorcana, with Miller pointing out that the team "wanted to make sure that it didn't feel like we were just putting characters on cards")
Good thing for us, our author Ben Guilfoyle is well-equipped to give us a quick overview on what to expect from Magic: The Gathering's latest release, Tarkir: Dragonstorm
There is one little touch that I really love
Since Zur The Enchanter has flying, this makes it easier to be able to swing safely into an opponent that doesn't have any air protection
If you're mana-flooded, overcommitted into a board wipe, or just aren't finding your card draw, being able to recast a spell like this can give you a solid plan on a turn where otherwise you'd have nothing