This card, combined with Psy-Framelord Omega, allowed Zombies to become a viable rogue deck once again
This category technically looks at two different card types Stage 1 cards and Stage 2 cards
Once per turn, during your Main Phase: You can reveal 1 "Purrely" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster
We're keeping the traditional combo on this list though for nostalgia's sake Mycosynth Lattice and Collector Ouphe This is one of the more unpleasant sorts of combos to face, one that doesn't end the game swiftly but instead locks you out of using your cards
Its easy to run out of cards because even though you start with a hand of seven and draw one card per turn, every turn youll typically be placing one card into your Inkwell and playing one or two characters/actions/items, so after four or five turns your hand will be empty